Create a graph
Create a WorldGraphContainer anywhere in your project, open it and drag your scenes into the canvas.
World Graph Editor combines a visual graph editor, scene validation tools and a built-in transition system with async task support and optional Addressables integration. Built for extensibility — create custom transition managers, transition triggers and validation rules tailored to your project.
Build and manage scene connections through an intuitive graph.
Load Addressable scenes out of the box with no extra setup.
See scene thumbnails directly on graph nodes.
Built-in Transition Manager supporting both Build Settings and Addressables.
Run and await async tasks between transition phases.
Validate scene setup and port configuration automatically.
Detect unreachable scenes and broken world connectivity.
Create custom Transition Managers, transition triggers and validation rules.
* Addressables support is completely optional. WGE works without the Addressables package and automatically enables integration when Addressables is installed.
Create a WorldGraphContainer anywhere in your project, open it and drag your scenes into the canvas.
Create a port and drag a link to the target node. SmartConnection automatically creates a port on the target node based on cursor position.
Assign your player prefab and WorldGraphContainer to the TransitionManager — the object that switches scenes at runtime based on this data.
Open your scenes and add port components using the dropdown. The Scene Inspector overlay will show the setup progress, including the TransitionManager status.
When entering a passage, the target scene loads automatically. All connections are controlled through the editor window, and changes can be applied dynamically during Play Mode.
Quick look at what World Graph Editor gives you out of the box versus manual scene management.
| Feature | Manual scene management | World Graph Editor |
|---|---|---|
| Visual world representation | Only code and scenesNot supported | Graph in one viewSupported |
| No-code transition setup | Through scriptsNot supported | Through Inspector and graphSupported |
| Reachability analysis | Manual connection tracingNot supported | One clickSupported |
| Scene configuration validation | Written by handPartial | Built-in, extensibleSupported |
| World structure control from one window | Scattered across scenesNot supported | Single graph windowSupported |
| Scene previews in editor | Only file namesNot supported | Thumbnails on nodesSupported |
| Addressables support | Requires your own integrationPartial | Out of the boxSupported |
| Async operations during transitions | Manual implementationPartial | Priorities, waiting, cancellationSupported |
| Custom transition managers | Your own interface implementationPartial | Ready-made interfacesSupported |
| Editing World structure in Play Mode | Full implementation from scratchNot supported | SupportedSupported |
Hands-on Unity samples showing how to combine World Graph Editor with other tools. Playable right in your browser!
Very useful and well-designed asset for organizing world and level flow visually. The graph-based workflow feels clean, intuitive, and easy to work with, especially for larger projects. The editor UI looks polished and production-ready, and the overall concept is genuinely helpful for improving workflow inside Unity. Looking forward to future updates and features.
It helps simplify the management of scene transitions when dealing with a large number of locations. For larger projects, I'd probably use something more powerful in terms of integration with other systems. But for medium and small jam projects, this asset is quite good.
Sensei say “you must connect 10 scenes before lunch,” and I almost cry… But then I found this tool and it make all the links easy like puzzle!! The nodes show everything and colors help too! It's like—“this goes here” and “that one wait!!” Even async work not confuse me anymore. I feel like real programmer now haha. (I’m not.) Thank you so much!!
A cool asset for its price, helps with the work, finally I can relax when working with scenes. I'm waiting for new updates!
Very clear and useful asset for linking a large number of scenes. Great for Metroidvania type games. Also well documented!
The node graphics to identify the scenes make a huge practical difference in workflow.
Grab the package, read the docs, and skip the boilerplate for scene navigation.