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Manage your world structure in a single window

A node-based visual editor for simple and clear management of scenes and their links.

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About the tool

World Graph Editor lets you create and manage links between scenes through a clear graph. Speed up development and testing of games with many scenes — and screenshot previews help you navigate even a large graph with ease.

Key features

Visual node editor

Drag-and-drop interface for connecting scenes through visual links.

Addressables support

Поддержка Addressable сцен.

Scene previews

Превью для выбранных сцен, отображаемые прямо на нодах в графе.

Multiple connection types

Undirected, shortcut (flag-gated), and one-way connections between scenes.

See it in action

Visual scene graph editor

Drag scenes onto the canvas and connect them with smart links. The graph mirrors your project structure and stays in sync with Build Settings.

Async loading via Addressables

Toggle Addressables support per project. Scenes are loaded asynchronously through the Addressables system without changing your graph.

How to use

Step 1. Build the graph

Step 1. Build the graph

Drag scenes onto the canvas to create nodes, then connect them to form your world structure. Configure link direction when needed.

Step 2. Configure the scene

Step 2. Configure the scene

For every object that acts as a passage to another scene, point it to the matching port on the graph.

Step 3. Run it

Step 3. Run it

Hit Play and walk into a passage — the required scene loads instantly.

How WGE compares

Quick look at what World Graph Editor gives you out of the box versus rolling your own or working manually.

FeatureWorld Graph EditorCustom codeManual workflow
Visual scene graphYesNoNo
Build-time validationYesPartialNo
Async transitionsYesPartialNo
Build Settings syncYesNoPartial
Undo / redoYesNoNo
JSON import / exportYesPartialNo
Scene thumbnailsYesNoNo
Reachability analysisYesNoNo

Ready to try it?

Grab the package, read the docs, and skip the boilerplate for scene navigation.