Visual scene graph editor
Drag scenes onto the canvas and connect them with smart links. The graph mirrors your project structure and stays in sync with Build Settings.
A node-based visual editor for simple and clear management of scenes and their links.
Get on Asset StoreDocumentationWorld Graph Editor lets you create and manage links between scenes through a clear graph. Speed up development and testing of games with many scenes — and screenshot previews help you navigate even a large graph with ease.
Drag-and-drop interface for connecting scenes through visual links.
Поддержка Addressable сцен.
Превью для выбранных сцен, отображаемые прямо на нодах в графе.
Undirected, shortcut (flag-gated), and one-way connections between scenes.
Drag scenes onto the canvas and connect them with smart links. The graph mirrors your project structure and stays in sync with Build Settings.
Toggle Addressables support per project. Scenes are loaded asynchronously through the Addressables system without changing your graph.

Drag scenes onto the canvas to create nodes, then connect them to form your world structure. Configure link direction when needed.

For every object that acts as a passage to another scene, point it to the matching port on the graph.

Hit Play and walk into a passage — the required scene loads instantly.
Quick look at what World Graph Editor gives you out of the box versus rolling your own or working manually.
| Feature | World Graph Editor | Custom code | Manual workflow |
|---|---|---|---|
| Visual scene graph | Yes | No | No |
| Build-time validation | Yes | Partial | No |
| Async transitions | Yes | Partial | No |
| Build Settings sync | Yes | No | Partial |
| Undo / redo | Yes | No | No |
| JSON import / export | Yes | Partial | No |
| Scene thumbnails | Yes | No | No |
| Reachability analysis | Yes | No | No |
Hands-on Unity samples showing how to combine World Graph Editor with other tools.
Grab the package, read the docs, and skip the boilerplate for scene navigation.