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Demo project

The tool is render-pipeline agnostic, but the demo scenes use the Built-In Render Pipeline and the legacy Input Manager.

How to run

  1. Import World Graph Editor into your project;
  2. Open Assets/WorldGraphEditor/Resources/TransitionManager.prefab and press Refresh Build Settings under the Container field. This adds the demo scenes to your build settings;
  3. Open the Example 1 scene at: Assets/WorldGraphEditor/Examples/Scenes/Example 1.unity;
  4. Enter Play Mode.

Known issues

After importing the demo project, the player character may not be able to jump. This is caused by a missing ground layer assignment.

How to fix

  1. Create a new physics layer, e.g. MyGround;
  2. Open the player prefab at Assets/WorldGraphEditor/Examples/Prefabs/Player.prefab and set your new layer in the LayerMask field;
  3. In every demo scene (Assets/WorldGraphEditor/Examples/Scenes), assign that layer (MyGround) to all children of the Ground object.

The player's jump should work correctly afterwards.