Demo project
The tool is render-pipeline agnostic, but the demo scenes use the Built-In Render Pipeline and the legacy Input Manager.
How to run
- Import World Graph Editor into your project;
- Open
Assets/WorldGraphEditor/Resources/TransitionManager.prefaband pressRefresh Build Settingsunder theContainerfield. This adds the demo scenes to your build settings; - Open the
Example 1scene at:Assets/WorldGraphEditor/Examples/Scenes/Example 1.unity; - Enter Play Mode.
Known issues
After importing the demo project, the player character may not be able to jump. This is caused by a missing ground layer assignment.
How to fix
- Create a new physics layer, e.g.
MyGround; - Open the player prefab at
Assets/WorldGraphEditor/Examples/Prefabs/Player.prefaband set your new layer in theLayerMaskfield; - In every demo scene (
Assets/WorldGraphEditor/Examples/Scenes), assign that layer (MyGround) to all children of theGroundobject.
The player's jump should work correctly afterwards.